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Many others try to enhance their racing skill. Now if you want to be mostly matte, surely go with about 10% alpha transparency.įor many people, grooming racing talent often starts with go-karts. Saving the alpha transparency somewhere between 25% and 50% are acceptable for most cars. Unless you have parts of your DDS skins that you want to make highly reflective, it is best you save your GIMP work under PNG, then use Paint.NET to make a DDS image from that PNG. At least Paint.NET allows you to save transparency information properly for DDS files. I could not get GIMP to save transparency information for some reason.
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Just make sure you download a plugin to allow for Paint.NET to load and save DDS files. Though GIMP is a great tool for editing, I recommend you get Paint.NET, because it handles DDS files better.
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Flatten the image of your skin (make sure to have the wireframe (if available) turned off if you don't want your vehicle to look funky!) and add a Layer Mask. If you are using GIMP like I am, there is a way to ensure your car isn't overly shiny.
![nascar gtr2 mod 2015 nascar gtr2 mod 2015](https://www.hsw.hu/wp-content/uploads/2015/01/rf2_cover1-1024x576.png)
So here are some things I'd suggest if you want to use either of these two programs to make skins for Automobilista.
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Some of us are better served using free programs- such as GIMP and Paint.NET. You may even go with Photoshop Elements if you prefer a non-subscription, stripped down version of Photoshop. If you plan on making vehicles, most people will tell you go to with Adobe Photoshop since everyone uses it and loves it, even if you have to pay for a subscription. So it is very important to have some kind of tool or method to make car skins that you can properly have control of.Īutomobilista Skins: Preventing Glossy Cars (And Recommendations) You may also edit a part of the car that isn't supposed to be edited or may appear strange. The model may require you to rotate or mirror (or both) certain logos so that they appear correctly on the car. For example, you may place a logo on some part of the car, but it may not come out right because the logo is not aligned correctly. The importance of previewing skins can be costly.
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If you happen to put the skin into a game, you can update the skin in real time by refreshing the game as you select different skins. Your painting skills with rFactor also play well in making skins for Automobilista. You can, of course, play around with certain parts of skins to affect the glossy appeal. You also have to tone down the opacity so the vehicles do not appear overly glossy and shiny. I basically have to study similar skins to determine what element of a vehicle mesh goes where. While you can view VEH files in 3DSimEd, I have had no luck loading models into 3DSimEd for Automobilista models. Since it costs an arm and a leg to get 3D Studio Max, you have to find some other method to view those files. Reiza Studios and RaceDevelopment both have viewer files available if you have 3D Studio Max to view the 3D meshes. That is, unless you downloaded a viewer to see skins as you edit them. Unlike GTR2 or rFactor, there is no real way to preview skins in Automobilista without having to load the game beforehand.
![nascar gtr2 mod 2015 nascar gtr2 mod 2015](http://img.over-blog-kiwi.com/0/95/98/64/20150510/ob_2054da_grab-016urd.jpg)
With that said, I still wanted to develop material for AMS. So you can only do so much or only see so much in the way of new tracks and new cars. AMS is a great game but has a very limited mod community. This game is almost essentially an upgraded rFactor. Automobilista is a simulation racing game developed by Brazil's Reiza Studios.